Subtract – Subtracts the mask from the result of all masks before it. Overwrite – Sets the current mask as it is, without blending it with the masks before it (standing on its left).Īdd – Adds the current mask to the result of all masks before it. The following parameters are common for all masks:īlending – Determines how multiple masks are blended together over a single correction layer: ||V-Ray Frame Buffer|| > Layers > Select layer or folder > Properties > Add new mask layer button ||V-Ray Frame Buffer|| > Layers > Select layer or folder > right-click menu New Layer option ||V-Ray Frame Buffer|| > Layers > Select layer or folder > Add button Currently, there are three Mask types: Integer Mask, MultiMatte Mask, and Cryptomatte Mask. To specify them, respective Render Elements must be available in the rendered image. The masked areas are defined by selection of objects, materials, groups, layers, etc. The parameters of each mask are available in their own separate tabs to the Properties of the masked layer or folder. When one or more masks are applied to a folder or layer, a mask icon is placed in front of it in the layer tree to signify its presence. There's also a quick Mask creation button in the Properties area of folders and layers. The same option is available in the right-click context menu of the layer tree under the New layer category. V-Ray Mask can be created using the Add layer button. They can be applied to Color correction layers, Lens Effects, the Denoiser, Folders and also to Render Elements (when the Source layer is set to Composite) in the VFB layers tree. The V-Ray Masks are used to refine only selected parts of the rendered image in the VFB.
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